Marvel Video Games: A History from the 1980s to Today
Four decades of Marvel games: early computer titles, the arcade boom, Activision's long run, film tie-ins and Marvel Games' studio partnerships.
Four decades of Marvel games: early computer titles, the arcade boom, Activision's long run, film tie-ins and Marvel Games' studio partnerships.
Why Lucasfilm split Star Wars into canon and Legends in 2014, which games fall on each side, and how ideas from older games found their way back.
From EA's film tie-ins of 2001–2011 to Kinect, mobile spin-offs and Hogwarts Legacy: how Harry Potter games followed the films, then broke free of them.
A map of Warhammer 40,000 games by genre, a short primer on the setting, and the best starting point for each kind of player.
A spoiler-light guide to Respawn's Cal Kestis games: timeline placement, main characters, how the planets work, what Survivor changed and what comes next.
Middle-earth games from 1982 text adventures to Tales of the Shire, and why book rights and film rights produced two parallel lines of games.
Who owns a franchise, who makes the game, and who signs off: a plain-English guide to licensors, licensees, approvals, exclusivity and expiring licences.
New to Star Wars games? Five strong starting points by play style, from Jedi action and open-world crime to starfighter dogfights and a classic RPG.
What Hogwarts Legacy is, when it is set, what you actually do in its open world, and how it connects to the Harry Potter books and films.
Every major Star Wars game placed on the in-universe timeline, from the Old Republic to the sequel era, with release years and canon or Legends status.